publish: true
aliases:

  • Dual Wielder
    created: 2026-03-09T12:15:33.800-04:00
    modified: 2026-03-09T12:15:33.800-04:00
    published: 2026-03-09T12:15:33.800-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/feat
    cssclasses:
  • json5e-feat
    obsidianUIMode: preview

Dual Wielder

Prerequisites 4th; Strength 13 or higher or 4th; Dexterity 13 or higher

You gain the following benefits.

Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.

Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.

Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.

Sources

Player’s Handbook (2024) p. 203