publish: true
aliases:
- +1 Ammunition
- +1 Arrow
- +1 Blowgun Needle
- +1 Crossbow Bolt
- +1 Energy Cell
- +1 Grenade
- +1 Modern Bullet
- +1 Renaissance Bullet
- +1 Sling Bullet
created: 2026-03-09T12:15:34.062-04:00
modified: 2026-03-09T12:15:34.062-04:00
published: 2026-03-09T12:15:34.062-04:00
tags: - ttrpg-cli/compendium/src/5e/dmg
- ttrpg-cli/item/age/futuristic
- ttrpg-cli/item/age/modern
- ttrpg-cli/item/age/renaissance
- ttrpg-cli/item/gear/ammunition
- ttrpg-cli/item/gear/ammunition-firearm
- ttrpg-cli/item/rarity/uncommon
- ttrpg-cli/item/tier/minor
- ttrpg-cli/item/wondrous/generic-variant
cssclasses: - json5e-item
obsidianUIMode: preview
+1 Ammunition
Ammunition, minor, uncommon
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Variants:
- +1 Arrow
- +1 Blowgun Needle
- +1 Crossbow Bolt
- +1 Energy Cell
- +1 Grenade
- +1 Modern Bullet
- +1 Renaissance Bullet
- +1 Sling Bullet
+1 Arrow
- Weight: 0.05 lbs.
+1 Blowgun Needle
- Weight: 0.02 lbs.
+1 Crossbow Bolt
- Weight: 0.075 lbs.
+1 Energy Cell
- Weight: 0.3125 lbs.
+1 Grenade
- Weight: 0.6 lbs.
+1 Modern Bullet
- Weight: 0.1 lbs.
+1 Renaissance Bullet
- Weight: 0.2 lbs.
+1 Sling Bullet
- Weight: 0.075 lbs.
Source: Dungeon Master’s Guide p. 150. Available in the SRD