publish: true
aliases:
- Manacles
created: 2026-03-09T12:15:33.870-04:00
modified: 2026-03-09T12:15:33.870-04:00
published: 2026-03-09T12:15:33.870-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/item/gear/
- ttrpg-cli/item/rarity/none
cssclasses: - json5e-item
obsidianUIMode: preview
Manacles
Adventuring gear
- Cost: 2 gp
- Weight: 6.0 lbs.
As a Utilize action, you can use Manacles to bind an unwilling Small or Medium creature within 5 feet of yourself that has the Grappled, Incapacitated, or Restrained condition if you succeed on a DC 13 Dexterity (Sleight of Hand) check. While bound, a creature has Disadvantage on attack rolls, and the creature is Restrained if the Manacles are attached to a chain or hook that is fixed in place. Escaping the Manacles requires a successful DC 20 Dexterity (Sleight of Hand) check as an action. Bursting them requires a successful DC 25 Strength (Athletics) check as an action.
Each set of Manacles comes with a key. Without the key, a creature can use Thieves’ Tools to pick the Manacles’ lock with a successful DC 15 Dexterity (Sleight of Hand) check.
Source: Player’s Handbook (2024) p. 226. Available in the SRD and the Free Rules (2024)