publish: true
aliases:

  • Pipes of Haunting
    created: 2026-03-09T12:15:33.892-04:00
    modified: 2026-03-09T12:15:33.892-04:00
    published: 2026-03-09T12:15:33.892-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/dmg
  • ttrpg-cli/item/gear/instrument
  • ttrpg-cli/item/rarity/uncommon
  • ttrpg-cli/item/tier/major
    cssclasses:
  • json5e-item
    obsidianUIMode: preview

Pipes of Haunting

Wondrous item, instrument, major, uncommon

  • Weight: 2.0 lbs.

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

Source: Dungeon Master’s Guide p. 185. Available in the SRD