publish: true
aliases:

  • Ring of the Ram
    created: 2026-03-09T12:15:33.778-04:00
    modified: 2026-03-09T12:15:33.778-04:00
    published: 2026-03-09T12:15:33.778-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/dmg
  • ttrpg-cli/item/attunement/required
  • ttrpg-cli/item/rarity/rare
  • ttrpg-cli/item/tier/major
  • ttrpg-cli/item/wondrous/ring
    cssclasses:
  • json5e-item
    obsidianUIMode: preview

Ring of the Ram

Ring, major, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

Source: Dungeon Master’s Guide p. 193. Available in the SRD