publish: true
aliases:

  • Staff of Charming
    created: 2026-03-09T12:15:33.851-04:00
    modified: 2026-03-09T12:15:33.851-04:00
    published: 2026-03-09T12:15:33.851-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/dmg
  • ttrpg-cli/item/attunement/required
  • ttrpg-cli/item/rarity/rare
  • ttrpg-cli/item/tier/major
  • ttrpg-cli/item/weapon/simple
    cssclasses:
  • json5e-item
    obsidianUIMode: preview

Staff of Charming

Staff, weapon, major, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)

  • Damage:
    • One-handed: 1d6 bludgeoning
    • Two-handed: 1d8 bludgeoning
  • Properties: Versatile
  • Weight: 4.0 lbs.

While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.

If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Source: Dungeon Master’s Guide p. 201. Available in the SRD