publish: true
aliases:

  • Tentacle Rod
    created: 2026-03-09T12:15:33.978-04:00
    modified: 2026-03-09T12:15:33.978-04:00
    published: 2026-03-09T12:15:33.978-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/dmg
  • ttrpg-cli/item/attunement/required
  • ttrpg-cli/item/rarity/rare
  • ttrpg-cli/item/tier/major
  • ttrpg-cli/item/wondrous/rod
    cssclasses:
  • json5e-item
    obsidianUIMode: preview

Tentacle Rod

Rod, major, rare (requires attunement)

  • Weight: 2.0 lbs.

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature’s speed is halved, it has disadvantage on Dexterity saving throws, and it can’t use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Source: Dungeon Master’s Guide p. 208