publish: true
aliases:

  • Wand of Paralysis
    created: 2026-03-09T12:15:34.020-04:00
    modified: 2026-03-09T12:15:34.020-04:00
    published: 2026-03-09T12:15:34.020-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/dmg
  • ttrpg-cli/item/attunement/required
  • ttrpg-cli/item/rarity/rare
  • ttrpg-cli/item/tier/major
  • ttrpg-cli/item/wondrous/wand
    cssclasses:
  • json5e-item
    obsidianUIMode: preview

Wand of Paralysis

Wand, major, rare (requires attunement by a spellcaster)

  • Weight: 1.0 lbs.

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Source: Dungeon Master’s Guide p. 211. Available in the SRD