publish: true
aliases:
- Investment of the Chain Master
created: 2026-03-09T12:15:34.122-04:00
modified: 2026-03-09T12:15:34.122-04:00
published: 2026-03-09T12:15:34.122-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/optional-feature/ei
cssclasses: - json5e-feat
obsidianUIMode: preview
Investment of the Chain Master
Prerequisites Level 5, pact of the chain|xphb
When you cast Find Familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits.
Aerial or Aquatic
The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet.
Quick Attack
As a Bonus Action, you can command the familiar to take the Attack action.
Necrotic or Radiant Damage
Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead.
Your Save DC
If the familiar forces a creature to make a saving throw, it uses your spell save DC.
Resistance
When the familiar takes damage, you can take a Reaction to grant it Resistance against that damage.
Sources
Player’s Handbook (2024) p. 156