publish: true
aliases:

  • Mage Hand Knack
    created: 2026-03-09T12:15:33.786-04:00
    modified: 2026-03-09T12:15:33.786-04:00
    published: 2026-03-09T12:15:33.786-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/optional-feature/t
    cssclasses:
  • json5e-feat
    obsidianUIMode: preview

Mage Hand Knack

Prerequisites Mage Hand cantrip

Your skill with the Mage Hand cantrip allows you to use it as an extension of yourself. You can cast the spell as a Bonus Action instead of an action. You can also control the hand as a Bonus Action on each of your turns, and can use one of the following abilities when you control the hand.

Press

The hand pushes against a Large or smaller creature within 5 feet of it until the start of your next turn. Choose a direction away from that creature. Every foot of movement in that direction while the hand is pressing against it costs the creature 1 extra foot of movement.

Punch

The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand. On a hit, the target takes 1d6 Force damage.

Seize

The hand attempts to grapple a Small or smaller creature within 5 feet of it. The target must succeed on a Strength or Dexterity saving throw against your spell save DC (it chooses which), or it has the Grappled condition. The escape DC equals your spell save DC. The hand continues grappling the target until the spell ends or you take a Bonus Action to control the hand.

Sources

Valda’s Spire of Secrets (2024)