publish: true
aliases:

  • Piercing Arrow
    created: 2026-03-09T12:15:33.984-04:00
    modified: 2026-03-09T12:15:33.984-04:00
    published: 2026-03-09T12:15:33.984-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xge
  • ttrpg-cli/optional-feature/as
    cssclasses:
  • json5e-feat
    obsidianUIMode: preview

Piercing Arrow

You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don’t make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.

The piercing damage increases to 2d6 when you reach 18th level in this class.

Sources

Xanathar’s Guide to Everything p. 29