publish: true
aliases:
- Improvised Weapons
created: 2026-03-09T12:15:34.441-04:00
modified: 2026-03-09T12:15:34.441-04:00
published: 2026-03-09T12:15:34.441-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
cssclasses: - json5e-note
obsidianUIMode: preview
Improvised Weapons
Source: Player’s Handbook (2024) p. 369. Available in the SRD and the Free Rules (2024)
An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon if it’s wielded in a way contrary to its design; if you use a Ranged weapon to make a melee attack or throw a Melee weapon that lacks the Thrown property, the weapon counts as an improvised weapon. An improvised weapon follows the rules below.
Proficiency
Don’t add your Proficiency Bonus to attack rolls with an improvised weapon.
Damage
On a hit, the weapon deals 1d4 damage of a type the DM thinks is appropriate for the object.
Range
If you throw the weapon, it has a normal range of 20 feet and a long range of 60 feet.
Weapon Equivalents
If an improvised weapon resembles a Simple or Martial weapon, the DM may say it functions as that weapon and uses that weapon’s rules. For example, the DM could treat a table leg as a Club.