publish: true
aliases:
- Long Jump
created: 2026-03-09T12:15:34.475-04:00
modified: 2026-03-09T12:15:34.475-04:00
published: 2026-03-09T12:15:34.475-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
cssclasses: - json5e-note
obsidianUIMode: preview
Long Jump
Source: Player’s Handbook (2024) p. 370. Available in the SRD and the Free Rules (2024)
When you make a Long Jump, you leap horizontally a number of feet up to your Strength score if you move at least 10 feet immediately before the jump. When you make a standing Long Jump, you can leap only half that distance. Either way, each foot you jump costs a foot of movement.
If you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check or have the Prone condition.
This Long Jump rule assumes that the height of the jump doesn’t matter, such as a jump across a stream or chasm. At your DM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit the obstacle.