publish: true
aliases:

  • Abi-Dalzim’s Horrid Wilting
    created: 2026-03-09T12:15:34.053-04:00
    modified: 2026-03-09T12:15:34.053-04:00
    published: 2026-03-09T12:15:34.053-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xge
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/sorcerer
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/feat/boon-of-siberys/sorcerer-spell
  • ttrpg-cli/spell/level/8th-level
  • ttrpg-cli/spell/school/necromancy
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Sorcerer
  • Wizard

Abi-Dalzim’s Horrid Wilting

8th-level, Necromancy

  • Casting time: 1 Action
  • Range: 150 feet
  • Components: V, S, M (a bit of sponge)
  • Duration: Instantaneous

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.

Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.

Classes: Bard; Sorcerer; Wizard

Source: Xanathar’s Guide to Everything p. 150