publish: true
aliases:

  • Arms of Hadar
    created: 2026-03-09T12:15:33.924-04:00
    modified: 2026-03-09T12:15:33.924-04:00
    published: 2026-03-09T12:15:33.924-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/warlock
  • ttrpg-cli/spell/level/1st-level
  • ttrpg-cli/spell/school/conjuration
  • ttrpg-cli/spell/subclass/aberrant-sorcery
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Sorcerer (Aberrant Sorcery)
  • Warlock

Arms of Hadar

1st-level, Conjuration

  • Casting time: 1 Action
  • Range: Self (10-foot Emanation)
  • Components: V, S
  • Duration: Instantaneous

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can’t take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Classes: Sorcerer (Aberrant Sorcery); Warlock

Source: Player’s Handbook (2024) p. 243