publish: true
aliases:
- Conjure Cover
created: 2026-03-09T12:15:34.056-04:00
modified: 2026-03-09T12:15:34.056-04:00
published: 2026-03-09T12:15:34.056-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/class/investigator
- ttrpg-cli/spell/class/paladin
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/level/1st-level
- ttrpg-cli/spell/school/conjuration
- ttrpg-cli/spell/subclass/college-of-lore
- ttrpg-cli/spell/subclass/house-of-bishops
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Bard (College of Lore)
- Druid
- Investigator
- Paladin
- Sorcerer
- Warmage (House of Bishops)
- Wizard
Conjure Cover
1st-level, Conjuration
- Casting time: 1 Bonus Action
- Range: 10 feet
- Components: V, S, M (a duck figurine)
- Duration: Concentration, up to 1 hour
You conjure a low cobblestone wall along the ground at a point you can see within range. The wall is 18 inches thick and is composed of three 5-foot-long, 3-foot-high segments. Each segment must be contiguous with at least one other segment.
A Medium creature that hunkers behind the wall has Half Cover, and a Small creature that hunkers behind it has Three-Quarters Cover. The wall can be leapt over without spending any additional movement.
Each segment has AC 10 and 30 Hit Points. Reducing a segment of the wall to 0 Hit Points causes it to crumble, destroying it. The wall disappears when all the segments are destroyed or the spell ends.
Classes: Bard (College of Lore); Bard; Druid; Investigator; Paladin; Sorcerer; Warmage (House of Bishops); Wizard
Source: Valda’s Spire of Secrets (2024)