publish: true
aliases:

  • Conjure Cover
    created: 2026-03-09T12:15:34.056-04:00
    modified: 2026-03-09T12:15:34.056-04:00
    published: 2026-03-09T12:15:34.056-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/investigator
  • ttrpg-cli/spell/class/paladin
  • ttrpg-cli/spell/class/sorcerer
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/1st-level
  • ttrpg-cli/spell/school/conjuration
  • ttrpg-cli/spell/subclass/college-of-lore
  • ttrpg-cli/spell/subclass/house-of-bishops
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Bard (College of Lore)
  • Druid
  • Investigator
  • Paladin
  • Sorcerer
  • Warmage (House of Bishops)
  • Wizard

Conjure Cover

1st-level, Conjuration

  • Casting time: 1 Bonus Action
  • Range: 10 feet
  • Components: V, S, M (a duck figurine)
  • Duration: Concentration, up to 1 hour

You conjure a low cobblestone wall along the ground at a point you can see within range. The wall is 18 inches thick and is composed of three 5-foot-long, 3-foot-high segments. Each segment must be contiguous with at least one other segment.

A Medium creature that hunkers behind the wall has Half Cover, and a Small creature that hunkers behind it has Three-Quarters Cover. The wall can be leapt over without spending any additional movement.

Each segment has AC 10 and 30 Hit Points. Reducing a segment of the wall to 0 Hit Points causes it to crumble, destroying it. The wall disappears when all the segments are destroyed or the spell ends.

Classes: Bard (College of Lore); Bard; Druid; Investigator; Paladin; Sorcerer; Warmage (House of Bishops); Wizard

Source: Valda’s Spire of Secrets (2024)