publish: true
aliases:
- Conjure Volley
created: 2026-03-09T12:15:34.138-04:00
modified: 2026-03-09T12:15:34.138-04:00
published: 2026-03-09T12:15:34.138-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/spell/class/ranger
- ttrpg-cli/spell/level/5th-level
- ttrpg-cli/spell/school/conjuration
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Ranger
Conjure Volley
5th-level, Conjuration
- Casting time: 1 Action
- Range: 150 feet
- Components: V, S, M (a Melee or Ranged weapon worth at least 1 CP)
- Duration: Instantaneous
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.
Classes: Ranger
Source: Player’s Handbook (2024) p. 255