publish: true
aliases:

  • Conjure Volley
    created: 2026-03-09T12:15:34.138-04:00
    modified: 2026-03-09T12:15:34.138-04:00
    published: 2026-03-09T12:15:34.138-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/ranger
  • ttrpg-cli/spell/level/5th-level
  • ttrpg-cli/spell/school/conjuration
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Ranger

Conjure Volley

5th-level, Conjuration

  • Casting time: 1 Action
  • Range: 150 feet
  • Components: V, S, M (a Melee or Ranged weapon worth at least 1 CP)
  • Duration: Instantaneous

You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.

Classes: Ranger

Source: Player’s Handbook (2024) p. 255