publish: true
aliases:
- Dead Fog
created: 2026-03-09T12:15:34.122-04:00
modified: 2026-03-09T12:15:34.122-04:00
published: 2026-03-09T12:15:34.122-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/class/necromancer
- ttrpg-cli/spell/level/3rd-level
- ttrpg-cli/spell/school/necromancy
- ttrpg-cli/spell/subclass/dead-mist-acolyte
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Necromancer
- Necromancer (Dead Mist Acolyte)
Dead Fog
3rd-level, Necromancy
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
A 10-foot-radius Sphere of necromantic fog appears centered on a point you can see within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is Heavily Obscured.
Each creature in the Sphere makes a Constitution saving throw, taking 3d6 Necrotic damage on a failed save or half as much on a successful one. When you cast the spell, you can empower it with your own life force. You can choose to take 10, 20, or 30 Necrotic damage. This damage ignores Resistance and Immunity. When you do so, the spell’s damage increases by 1d6 for every 10 Necrotic damage you take, up to a maximum of 10d6.
As a Magic action, you can move the fog up to 30 feet. A creature also makes a save against this spell when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
Classes: Necromancer (Dead Mist Acolyte); Necromancer
Source: Valda’s Spire of Secrets (2024) p. 0