publish: true
aliases:
- Earth Tremor
created: 2026-03-09T12:15:33.828-04:00
modified: 2026-03-09T12:15:33.828-04:00
published: 2026-03-09T12:15:33.828-04:00
tags: - ttrpg-cli/compendium/src/5e/xge
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/feat/aberrant-dragonmark
- ttrpg-cli/spell/feat/boon-of-siberys/sorcerer-spell
- ttrpg-cli/spell/feat/magic-initiate/wizard-spells
- ttrpg-cli/spell/level/1st-level
- ttrpg-cli/spell/school/evocation
- ttrpg-cli/spell/subclass/arcane-trickster
- ttrpg-cli/spell/subclass/college-of-lore
- ttrpg-cli/spell/subclass/drake-blooded
- ttrpg-cli/spell/subclass/eldritch-knight
- ttrpg-cli/spell/subclass/evoker
- ttrpg-cli/spell/subclass/house-of-bishops
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Bard (College of Lore)
- Druid
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Sorcerer
- Warden (Drake-Blooded)
- Warmage (House of Bishops)
- Wizard
- Wizard (Evoker)
Earth Tremor
1st-level, Evocation
- Casting time: 1 Action
- Range: 10 feet
- Components: V, S
- Duration: Instantaneous
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Classes: Bard (College of Lore); Bard; Druid; Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer; Warden (Drake-Blooded); Warmage (House of Bishops); Wizard (Evoker); Wizard
Source: Xanathar’s Guide to Everything p. 155