publish: true
aliases:
- Erupting Earth
created: 2026-03-09T12:15:33.904-04:00
modified: 2026-03-09T12:15:33.904-04:00
published: 2026-03-09T12:15:33.904-04:00
tags: - ttrpg-cli/compendium/src/5e/xge
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/feat/boon-of-siberys/sorcerer-spell
- ttrpg-cli/spell/level/3rd-level
- ttrpg-cli/spell/school/transmutation
- ttrpg-cli/spell/subclass/arcane-trickster
- ttrpg-cli/spell/subclass/college-of-lore
- ttrpg-cli/spell/subclass/drake-blooded
- ttrpg-cli/spell/subclass/eldritch-knight
- ttrpg-cli/spell/subclass/house-of-bishops
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Bard (College of Lore)
- Druid
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Sorcerer
- Warden (Drake-Blooded)
- Warmage (House of Bishops)
- Wizard
Erupting Earth
3rd-level, Transmutation

- Casting time: 1 Action
- Range: 120 feet
- Components: V, S, M (a piece of obsidian)
- Duration: Instantaneous
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.
Classes: Bard (College of Lore); Bard; Druid; Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer; Warden (Drake-Blooded); Warmage (House of Bishops); Wizard
Source: Xanathar’s Guide to Everything p. 155