publish: true
aliases:
- Find the Path
created: 2026-03-09T12:15:33.818-04:00
modified: 2026-03-09T12:15:33.818-04:00
published: 2026-03-09T12:15:33.818-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/cleric
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/level/6th-level
- ttrpg-cli/spell/school/divination
- ttrpg-cli/spell/subclass/divine-soul/good
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Cleric
- Druid
- Sorcerer (Divine Soul, Good)
Find the Path
6th-level, Divination
- Casting time: 1 minute
- Range: Self
- Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
- Duration: Concentration, up to 1 day
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”).
For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.
Classes: Bard; Cleric; Druid; Sorcerer (Divine Soul, Good)
Source: Player’s Handbook (2024) p. 273. Available in the SRD and the Free Rules (2024)