publish: true
aliases:

  • Grasp of the Grave
    created: 2026-03-09T12:15:34.139-04:00
    modified: 2026-03-09T12:15:34.139-04:00
    published: 2026-03-09T12:15:34.139-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/necromancer
  • ttrpg-cli/spell/level/4th-level
  • ttrpg-cli/spell/school/necromancy
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Necromancer

Grasp of the Grave

4th-level, Necromancy

  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a shrunken hand)
  • Duration: Concentration, up to 1 minute

Spectral skeletal arms emerge from the ground in a 15-foot-radius circle on the ground that you can see within range. The area becomes Difficult Terrain for the duration.

Each creature you choose in the area makes a Strength saving throw. On a failed save, it takes 3d6 Force damage and has the Prone condition. Whenever a creature you can see enters the area or ends its turn there, you can force it to make a save against the spell. A creature makes that save only once per turn.

When a creature tries to leave the area, you can force it to make a Strength saving throw. On a failed save, its Speed is 0 until the start of its next turn.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 4.

Classes: Necromancer

Source: Valda’s Spire of Secrets (2024) p. 0