publish: true
aliases:
- Hangover
created: 2026-03-09T12:15:34.060-04:00
modified: 2026-03-09T12:15:34.060-04:00
published: 2026-03-09T12:15:34.060-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/level/2nd-level
- ttrpg-cli/spell/school/enchantment
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Sorcerer
- Wizard
Hangover
2nd-level, Enchantment
- Casting time: 1 Action
- Range: 30 feet
- Components: V, S, M (a vial of strong liquor)
- Duration: Instantaneous
You emit a drunken aura that quickly washes away, leaving an intense hangover. A creature you choose within range makes a Constitution saving throw. On a failed save, the creature takes 3d8 Psychic damage and has the Poisoned condition until the end of your next turn. On a successful save, the target takes half as much damage only. The target has Disadvantage on Constitution saving throws it makes to maintain Concentration as a result of this damage.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
Classes: Bard; Sorcerer; Wizard
Source: Valda’s Spire of Secrets (2024)