publish: true
aliases:

  • “Hex: Blood Curse”
    created: 2026-03-09T12:15:34.131-04:00
    modified: 2026-03-09T12:15:34.131-04:00
    published: 2026-03-09T12:15:34.131-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/level/cantrip
  • ttrpg-cli/spell/optfeature/pact-of-the-tome
  • ttrpg-cli/spell/school/transmutation
  • ttrpg-cli/spell/subclass/blood-magic
  • ttrpg-cli/spell/subclass/house-of-knights
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Warmage (House of Knights)
  • Witch (Blood Magic)

Hex: Blood Curse

cantrip, Transmutation

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 round

A creature you can see within range becomes cursed until the spell ends at the end of your next turn. If the target takes damage while cursed and has fewer than 5 Hit Points after taking damage, it drops to 0 Hit Point.

Cantrip Upgrade. The threshold of Hit Points under which the target drops to 0 Hit Points increases by 5 when you reach levels 5 (10 Hit Points), 11 (15 Hit Points), and 17 (20 Hit Points).

Classes: Warmage (House of Knights); Witch (Blood Magic)

Source: Valda’s Spire of Secrets (2024) p. 0