publish: true
aliases:
- “Hex: Blood Curse”
created: 2026-03-09T12:15:34.131-04:00
modified: 2026-03-09T12:15:34.131-04:00
published: 2026-03-09T12:15:34.131-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/level/cantrip
- ttrpg-cli/spell/optfeature/pact-of-the-tome
- ttrpg-cli/spell/school/transmutation
- ttrpg-cli/spell/subclass/blood-magic
- ttrpg-cli/spell/subclass/house-of-knights
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Warmage (House of Knights)
- Witch (Blood Magic)
Hex: Blood Curse
cantrip, Transmutation
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: 1 round
A creature you can see within range becomes cursed until the spell ends at the end of your next turn. If the target takes damage while cursed and has fewer than 5 Hit Points after taking damage, it drops to 0 Hit Point.
Cantrip Upgrade. The threshold of Hit Points under which the target drops to 0 Hit Points increases by 5 when you reach levels 5 (10 Hit Points), 11 (15 Hit Points), and 17 (20 Hit Points).
Classes: Warmage (House of Knights); Witch (Blood Magic)
Source: Valda’s Spire of Secrets (2024) p. 0