publish: true
aliases:

  • Holy Weapon
    created: 2026-03-09T12:15:33.946-04:00
    modified: 2026-03-09T12:15:33.946-04:00
    published: 2026-03-09T12:15:33.946-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xge
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/cleric
  • ttrpg-cli/spell/class/paladin
  • ttrpg-cli/spell/level/5th-level
  • ttrpg-cli/spell/school/evocation
  • ttrpg-cli/spell/subclass/divine-soul/good
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Cleric
  • Paladin
  • Sorcerer (Divine Soul, Good)

Holy Weapon

5th-level, Evocation

  • Casting time: 1 Bonus Action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn’t blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.

Classes: Bard; Cleric; Paladin; Sorcerer (Divine Soul, Good)

Source: Xanathar’s Guide to Everything p. 157