publish: true
aliases:
- Investiture of Flame
created: 2026-03-09T12:15:33.835-04:00
modified: 2026-03-09T12:15:33.835-04:00
published: 2026-03-09T12:15:33.835-04:00
tags: - ttrpg-cli/compendium/src/5e/xge
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/warlock
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/feat/boon-of-siberys/sorcerer-spell
- ttrpg-cli/spell/level/6th-level
- ttrpg-cli/spell/school/transmutation
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Druid
- Sorcerer
- Warlock
- Wizard
Investiture of Flame
6th-level, Transmutation
- Casting time: 1 Action
- Range: Self
- Components: V, S
- Duration: Concentration, up to 10 minutes
Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell’s duration. The flames don’t harm you. Until the spell ends, you gain the following benefits:
- You are immune to fire damage and have resistance to cold damage.
- Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes
1d10fire damage. - You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes
4d8fire damage on a failed save, or half as much damage on a successful one.
Classes: Bard; Druid; Sorcerer; Warlock; Wizard
Source: Xanathar’s Guide to Everything p. 159