publish: true
aliases:

  • Lashing Tendrils
    created: 2026-03-09T12:15:33.838-04:00
    modified: 2026-03-09T12:15:33.838-04:00
    published: 2026-03-09T12:15:33.838-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/necromancer
  • ttrpg-cli/spell/class/sorcerer
  • ttrpg-cli/spell/class/warlock
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/1st-level
  • ttrpg-cli/spell/school/transmutation
  • ttrpg-cli/spell/subclass/house-of-bishops
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Necromancer
  • Sorcerer
  • Warlock
  • Warmage (House of Bishops)
  • Wizard

Lashing Tendrils

1st-level, Transmutation

  • Casting time: 1 Action
  • Range: Self (5-foot Emanation)
  • Components: V, S, M (the tip of an octopus tentacle)
  • Duration: Concentration, up to 1 minute

You sprout grotesque tendrils that whip around in a 5-foot Emanation originating from you. Whenever the Emanation enters the space of a creature and whenever a creature enters the Emanation or ends its turn there, you can deal 2d4 Bludgeoning damage to that creature. A creature takes this damage only once per turn.

Using a Higher-Level Spell Slot. The damage increases by 1d4 for each spell slot level above 1.

Classes: Bard; Necromancer; Sorcerer; Warlock; Warmage (House of Bishops); Wizard

Source: Valda’s Spire of Secrets (2024)