publish: true
aliases:

  • Protect Threshold
    created: 2026-03-09T12:15:34.001-04:00
    modified: 2026-03-09T12:15:34.001-04:00
    published: 2026-03-09T12:15:34.001-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/investigator
  • ttrpg-cli/spell/class/necromancer
  • ttrpg-cli/spell/class/sorcerer
  • ttrpg-cli/spell/class/witch
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/level/2nd-level
  • ttrpg-cli/spell/ritual
  • ttrpg-cli/spell/school/abjuration
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Investigator
  • Necromancer
  • Sorcerer
  • Witch
  • Wizard

Protect Threshold

2nd-level, Abjuration (ritual)

  • Casting time: 1 Action unless cast as a ritual
  • Range: Touch
  • Components: V, S, M (an ounce of salt for each foot of the warded portal’s perimeter)
  • Duration: 10 minutes

Tracing arcane sigils along its boundary, you can ward a doorway, window, or other portal from entry. For the duration, an Invisible eldritch creature stalks the warded portal. Any creature that attempts to pass through the portal makes a Wisdom saving throw or takes 4d6 Psychic damage, or half as much on a successful save.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

Classes: Investigator; Necromancer; Sorcerer; Witch; Wizard

Source: Valda’s Spire of Secrets (2024) p. 0