publish: true
aliases:

  • Protection from Evil and Good
    created: 2026-03-09T12:15:34.048-04:00
    modified: 2026-03-09T12:15:34.048-04:00
    published: 2026-03-09T12:15:34.048-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/cleric
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/paladin
  • ttrpg-cli/spell/class/warlock
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/feat/magic-initiate/wizard-spells
  • ttrpg-cli/spell/level/1st-level
  • ttrpg-cli/spell/school/abjuration
  • ttrpg-cli/spell/subclass/abjurer
  • ttrpg-cli/spell/subclass/arcane-trickster
  • ttrpg-cli/spell/subclass/burden-of-mercy
  • ttrpg-cli/spell/subclass/burden-of-the-end
  • ttrpg-cli/spell/subclass/clockwork-sorcery
  • ttrpg-cli/spell/subclass/college-of-lore
  • ttrpg-cli/spell/subclass/divine-soul/neutrality
  • ttrpg-cli/spell/subclass/eldritch-knight
  • ttrpg-cli/spell/subclass/horizon-walker
  • ttrpg-cli/spell/subclass/house-of-bishops
  • ttrpg-cli/spell/subclass/monster-slayer
  • ttrpg-cli/spell/subclass/oath-of-devotion
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Bard (College of Lore)
  • Cleric
  • Druid
  • Fighter (Eldritch Knight)
  • Martyr (Burden of Mercy)
  • Martyr (Burden of the End)
  • Paladin
  • Paladin (Oath of Devotion)
  • Ranger (Horizon Walker)
  • Ranger (Monster Slayer)
  • Rogue (Arcane Trickster)
  • Sorcerer (Clockwork Sorcery)
  • Sorcerer (Divine Soul, Neutrality)
  • Warlock
  • Warmage (House of Bishops)
  • Wizard
  • Wizard (Abjurer)

Protection from Evil and Good

1st-level, Abjuration

  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
  • Duration: Concentration, up to 10 minutes

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.

Classes: Bard (College of Lore); Bard; Cleric; Druid; Fighter (Eldritch Knight); Martyr (Burden of Mercy); Martyr (Burden of the End); Paladin (Oath of Devotion); Paladin; Ranger (Horizon Walker); Ranger (Monster Slayer); Rogue (Arcane Trickster); Sorcerer (Clockwork Sorcery); Sorcerer (Divine Soul, Neutrality); Warlock; Warmage (House of Bishops); Wizard (Abjurer); Wizard

Source: Player’s Handbook (2024) p. 309. Available in the SRD and the Free Rules (2024)