publish: true
aliases:

  • Séance
    created: 2026-03-09T12:15:33.908-04:00
    modified: 2026-03-09T12:15:33.908-04:00
    published: 2026-03-09T12:15:33.908-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/valdaspire24
  • ttrpg-cli/spell/class/investigator
  • ttrpg-cli/spell/class/necromancer
  • ttrpg-cli/spell/class/witch
  • ttrpg-cli/spell/level/3rd-level
  • ttrpg-cli/spell/school/necromancy
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Investigator
  • Necromancer
  • Witch

Séance

3rd-level, Necromancy

  • Casting time: 10 minutes
  • Range: Self
  • Components: V, S, M (a crystal ball, deck of tarot cards, or ouija board, and incense worth 50+ GP)
  • Duration: 1 minute

You and three or more willing creatures lock hands to conjure a spirit from the afterlife to answer your questions. Describe or name a creature that is familiar to you. If the creature’s soul is free and willing, it manifests as a ghostly specter. This spell fails if the spirit was the target of this spell within the last 10 days.

Until the spell ends, you can ask up to three questions of the specter. The specter knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the specter is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. There is a 5 percent chance that this spell contacts the wrong spirit, one which will answer questions untruthfully or ambiguously.

Classes: Investigator; Necromancer; Witch

Source: Valda’s Spire of Secrets (2024) p. 0