publish: true
aliases:

  • Shining Smite
    created: 2026-03-09T12:15:34.015-04:00
    modified: 2026-03-09T12:15:34.015-04:00
    published: 2026-03-09T12:15:34.015-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/paladin
  • ttrpg-cli/spell/level/2nd-level
  • ttrpg-cli/spell/school/transmutation
  • ttrpg-cli/spell/subclass/battle-smith
  • ttrpg-cli/spell/subclass/the-hexblade
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Artificer (Battle Smith)
  • Paladin
  • Warlock (The Hexblade)

Shining Smite

2nd-level, Transmutation

  • Casting time: 1 Bonus Action
  • Range: Self
  • Components: V
  • Duration: Concentration, up to 1 minute

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

Classes: Artificer (Battle Smith); Paladin; Warlock (The Hexblade)

Source: Player’s Handbook (2024) p. 316. Available in the SRD and the Free Rules (2024)