publish: true
aliases:
- Summon Aberration
created: 2026-03-09T12:15:33.779-04:00
modified: 2026-03-09T12:15:33.779-04:00
published: 2026-03-09T12:15:33.779-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/warlock
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/level/4th-level
- ttrpg-cli/spell/school/conjuration
- ttrpg-cli/spell/subclass/aberrant-sorcery
- ttrpg-cli/spell/subclass/arcane-trickster
- ttrpg-cli/spell/subclass/eldritch-knight
- ttrpg-cli/spell/subclass/great-old-one-patron
- ttrpg-cli/spell/subclass/house-of-bishops
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Sorcerer (Aberrant Sorcery)
- Warlock
- Warlock (Great Old One Patron)
- Warmage (House of Bishops)
- Wizard
Summon Aberration
4th-level, Conjuration

- Casting time: 1 Action
- Range: 90 feet
- Components: V, S, M (a pickled tentacle and an eyeball in a platinum-inlaid vial worth 400+ GP)
- Duration: Concentration, up to 1 hour
You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range and uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Mind Flayer, or Slaad. The creature resembles an Aberration of that kind, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Classes: Bard; Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer (Aberrant Sorcery); Warlock (Great Old One Patron); Warlock; Warmage (House of Bishops); Wizard
Source: Player’s Handbook (2024) p. 322