publish: true
aliases:

  • Sunbeam
    created: 2026-03-09T12:15:33.822-04:00
    modified: 2026-03-09T12:15:33.822-04:00
    published: 2026-03-09T12:15:33.822-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/cleric
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/class/sorcerer
  • ttrpg-cli/spell/class/wizard
  • ttrpg-cli/spell/feat/boon-of-siberys/sorcerer-spell
  • ttrpg-cli/spell/level/6th-level
  • ttrpg-cli/spell/school/evocation
  • ttrpg-cli/spell/subclass/divine-soul/good
  • ttrpg-cli/spell/subclass/evoker
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Cleric
  • Druid
  • Sorcerer
  • Sorcerer (Divine Soul, Good)
  • Wizard
  • Wizard (Evoker)

Sunbeam

6th-level, Evocation

  • Casting time: 1 Action
  • Range: Self (60-foot Line)
  • Components: V, S, M (a magnifying glass)
  • Duration: Concentration, up to 1 minute

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.

Until the spell ends, you can take a Magic action to create a new Line of radiance.

For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.

Classes: Bard; Cleric; Druid; Sorcerer (Divine Soul, Good); Sorcerer; Wizard (Evoker); Wizard

Source: Player’s Handbook (2024) p. 329. Available in the SRD and the Free Rules (2024)