publish: true
aliases:
- Wall of Thorns
created: 2026-03-09T12:15:33.975-04:00
modified: 2026-03-09T12:15:33.975-04:00
published: 2026-03-09T12:15:33.975-04:00
tags: - ttrpg-cli/compendium/src/5e/xphb
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/level/6th-level
- ttrpg-cli/spell/school/conjuration
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Druid
Wall of Thorns
6th-level, Conjuration
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S, M (a handful of thorns)
- Duration: Concentration, up to 10 minutes
You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.
Source: Player’s Handbook (2024) p. 339. Available in the SRD and the Free Rules (2024)