publish: true
aliases:
- Warding Wind
created: 2026-03-09T12:15:34.078-04:00
modified: 2026-03-09T12:15:34.078-04:00
published: 2026-03-09T12:15:34.078-04:00
tags: - ttrpg-cli/compendium/src/5e/xge
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/feat/boon-of-siberys/sorcerer-spell
- ttrpg-cli/spell/level/2nd-level
- ttrpg-cli/spell/school/evocation
- ttrpg-cli/spell/subclass/arcane-trickster
- ttrpg-cli/spell/subclass/college-of-lore
- ttrpg-cli/spell/subclass/drake-blooded
- ttrpg-cli/spell/subclass/eldritch-knight
- ttrpg-cli/spell/subclass/evoker
- ttrpg-cli/spell/subclass/house-of-bishops
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Bard (College of Lore)
- Druid
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Sorcerer
- Warden (Drake-Blooded)
- Warmage (House of Bishops)
- Wizard
- Wizard (Evoker)
Warding Wind
2nd-level, Evocation
- Casting time: 1 Action
- Range: Self
- Components: V
- Duration: Concentration, up to 10 minutes
A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.
The wind has the following effects:
- It deafens you and other creatures in its area.
- It extinguishes unprotected flames in its area that are torch-sized or smaller.
- It hedges out vapor, gas, and fog that can be dispersed by strong wind.
- The area is difficult terrain for creatures other than you.
- The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.
Classes: Bard (College of Lore); Bard; Druid; Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer; Warden (Drake-Blooded); Warmage (House of Bishops); Wizard (Evoker); Wizard
Source: Xanathar’s Guide to Everything p. 170