publish: true
aliases:

  • Wind Walk
    created: 2026-03-09T12:15:34.048-04:00
    modified: 2026-03-09T12:15:34.048-04:00
    published: 2026-03-09T12:15:34.048-04:00
    tags:
  • ttrpg-cli/compendium/src/5e/xphb
  • ttrpg-cli/spell/class/bard
  • ttrpg-cli/spell/class/druid
  • ttrpg-cli/spell/level/6th-level
  • ttrpg-cli/spell/school/transmutation
    cssclasses:
  • json5e-spell
    obsidianUIMode: preview
    classes:
  • Bard
  • Druid

Wind Walk

6th-level, Transmutation

  • Casting time: 1 minute
  • Range: 30 feet
  • Components: V, S, M (a candle)
  • Duration: 8 hours

You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1 minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires a Magic action followed by a 1-minute transformation.

If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.

Classes: Bard; Druid

Source: Player’s Handbook (2024) p. 341. Available in the SRD and the Free Rules (2024)