publish: true
aliases:
- Zero Gravity
created: 2026-03-09T12:15:34.031-04:00
modified: 2026-03-09T12:15:34.031-04:00
published: 2026-03-09T12:15:34.031-04:00
tags: - ttrpg-cli/compendium/src/5e/valdaspire24
- ttrpg-cli/spell/class/bard
- ttrpg-cli/spell/class/druid
- ttrpg-cli/spell/class/necromancer
- ttrpg-cli/spell/class/sorcerer
- ttrpg-cli/spell/class/witch
- ttrpg-cli/spell/class/wizard
- ttrpg-cli/spell/feat/boon-of-siberys/sorcerer-spell
- ttrpg-cli/spell/level/4th-level
- ttrpg-cli/spell/school/transmutation
- ttrpg-cli/spell/subclass/arcane-trickster
- ttrpg-cli/spell/subclass/drake-blooded
- ttrpg-cli/spell/subclass/eldritch-knight
- ttrpg-cli/spell/subclass/house-of-bishops
cssclasses: - json5e-spell
obsidianUIMode: preview
classes: - Bard
- Druid
- Fighter (Eldritch Knight)
- Necromancer
- Rogue (Arcane Trickster)
- Sorcerer
- Warden (Drake-Blooded)
- Warmage (House of Bishops)
- Witch
- Wizard
Zero Gravity
4th-level, Transmutation
- Casting time: 1 Action
- Range: 100 feet
- Components: V, S, M (a lodestone and iron filings)
- Duration: Concentration, up to 1 minute
This spell creates a zero gravity environment within a 30-foot-radius Sphere, centered on a point you can see within range.
In a zero gravity environment, creatures and objects hang in the air until they are moved. A creature in zero gravity can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. Its Speed is otherwise 0. Once a creature or object is set into motion, it can’t stop moving until it collides with an obstacle. A creature automatically continues its movement at the same Speed at the start of each of its turns, and an object set in motion moves with the same Speed each round after it was moved.
Creatures and objects in an area of zero gravity have no weight, but still may require significant force to move.
When the spell ends, creatures and objects in the air fall if nothing is holding them aloft.
Classes: Bard; Druid; Fighter (Eldritch Knight); Necromancer; Rogue (Arcane Trickster); Sorcerer; Warden (Drake-Blooded); Warmage (House of Bishops); Witch; Wizard
Source: Valda’s Spire of Secrets (2024)