Adventuring Options; Firearms
Source: Dungeon Master’s Guide p. 266
Firearms
| Renaissance Item | Cost | Damage | Weight | Properties |
|---|
| Martial Ranged Weapons | | | | |
| Pistol | 250 gp | 1d10 piercing | 3 lb. | Ammunition (range 30/90), loading |
| Musket | 500 gp | 1d12 piercing | 10 lb. | Ammunition (range 40/120), loading, two-handed |
| Ammunition | | | | |
| Bullets (10) | 3 gp | — | 2 lb. | — |
| ^firearms | | | | |
| Modern Item | Cost | Damage | Weight | Properties |
|---|
| Martial Ranged Weapons | | | | |
| Pistol, automatic | — | 2d6 piercing | 3 lb. | Ammunition (range 50/150), reload (15 shots) |
| Revolver | — | 2d8 piercing | 3 lb. | Ammunition (range 40/120), reload (6 shots) |
| Rifle, hunting | — | 2d10 piercing | 8 lb. | Ammunition (range 80/240), reload (5 shots), two-handed |
| Rifle, automatic | — | 2d8 piercing | 8 lb. | Ammunition (range 80/240), burst fire, reload (30 shots), two-handed |
| Shotgun | — | 2d8 piercing | 7 lb. | Ammunition (range 30/90), reload (2 shots), two-handed |
| Ammunition | | | | |
| Bullets (10) | — | — | 1 lb. | — |
| ^modern-item-cost-damage-weight-properties | | | | |
| Futuristic Item | Cost | Damage | Weight | Properties |
|---|
| Martial Ranged Weapons | | | | |
| Laser pistol | — | 3d6 radiant | 2 lb. | Ammunition (range 40/120), reload (50 shots) |
| Antimatter rifle | — | 6d8 necrotic | 10 lb. | Ammunition (range 120/360), reload (2 shots), two-handed |
| Laser rifle | — | 3d8 radiant | 7 lb. | Ammunition (range 100/300), reload (30 shots), two-handed |
| Ammunition | | | | |
| Energy cell | — | — | 5 oz. | — |
| ^futuristic-item-cost-damage-weight-properties | | | | |