Ancient Being
Source: Tasha’s Cauldron of Everything p. 86
Ancient Being
| dice: d6 | Ancient Being |
|---|---|
| 1 | Elder Dragon. An ancient dragon seeks knowledge or power. It wishes to gather greater wealth for its hoard, its ambitions expanding in its advancing years. |
| 2 | Lich. An undead spellcaster of immense power employs your group. Its interests are strangely diverse and seemingly benign. Perhaps it’s not as evil as conventional adventuring wisdom suggests? |
| 3 | Bound Fiend. This fiend is bound to a location, either in its true form or as a possessing spirit. Whether trapped in an unbreakable circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. |
| 4 | Guardian Celestial. An angel or another powerful celestial takes an interest in a specific region of the Material Plane. It cultivates a network of mortal informants and agents to serve its agenda. |
| 5 | The Endless. This person has lived many lifetimes because they can’t die—at least not permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. |
| 6 | Primal Manifestation. Its existence defies mortal understanding; the being simply is. It could be a primordial force of nature awakened to self-awareness that now inhabits the landscape or an alien intellect that whispers through proxies, omens, and idols. |
| ^ancient-being |