Chamber Purpose; Dungeon: Maze
Source: Dungeon Master’s Guide p. 292
Dungeon: Maze
| dice: d20 | Purpose |
|---|---|
| 1 | Conjuring room, used to summon creatures that guard the maze |
| 2-5 | Guard room for sentinels that patrol the maze |
| 6-10 | Lair for guard beasts that patrol the maze |
| 11 | Pen or prison accessible only by secret door, used to hold captives condemned to the maze |
| 12 | Shrine dedicated to a god or other entity |
| 13-14 | Storage for food, as well as tools used by the maze’s guardians to keep the complex in working order |
| 15-18 | Trap to confound or kill those sent into the maze |
| 19 | Well that provides drinking water |
| 20 | Workshop where doors, torch sconces, and other furnishings are repaired and maintained |
| ^dungeon-maze |