Chamber Purpose; Dungeon: Stronghold

Source: Dungeon Master’s Guide p. 292

Dungeon: Stronghold

dice: d100Purpose
01-02Antechamber where visitors seeking access to the stronghold wait
03-05Armory holding high-quality gear, including light siege weapons such as ballistas
06Audience chamber used by the master of the stronghold to receive visitors
07Aviary or zoo for keeping exotic creatures
08-11Banquet room for hosting celebrations and guests
12-15Barracks used by elite guards
16Bath outfitted with a marble floor and other luxurious accoutrements
17Bedroom for use by the stronghold’s master or important guests
18Chapel dedicated to a deity associated with the stronghold’s master
19-21Cistern providing drinking water
22-25Dining room for intimate gatherings or informal meals
26Dressing room featuring a number of wardrobes
27-29Gallery for the display of expensive works of art and trophies
30-32Game room used to entertain visitors
33-50Guardroom
51Kennel where monsters or trained animals that protect the stronghold are kept
52-57Kitchen designed to prepare exotic foods for large numbers of guests
58-61Library with an extensive collection of rare books
62Lounge used to entertain guests
63-70Pantry, including cellar for wine or spirits
71-74Sitting room for family and intimate guests
75-78Stable
79-86Storage for mundane goods and supplies
87Strong room or vault for protecting important treasures (75 percent chance of being hidden behind a secret door)
88-92Study, including a writing desk
93Throne room, elaborately decorated
94-96Waiting room where lesser guests are held before receiving an audience
97-98Latrine or bath
99-00Crypt belonging to the stronghold’s master or someone else of importance
^dungeon-stronghold