Chamber Purpose; Dungeon: Stronghold
Source: Dungeon Master’s Guide p. 292
Dungeon: Stronghold
| dice: d100 | Purpose |
|---|---|
| 01-02 | Antechamber where visitors seeking access to the stronghold wait |
| 03-05 | Armory holding high-quality gear, including light siege weapons such as ballistas |
| 06 | Audience chamber used by the master of the stronghold to receive visitors |
| 07 | Aviary or zoo for keeping exotic creatures |
| 08-11 | Banquet room for hosting celebrations and guests |
| 12-15 | Barracks used by elite guards |
| 16 | Bath outfitted with a marble floor and other luxurious accoutrements |
| 17 | Bedroom for use by the stronghold’s master or important guests |
| 18 | Chapel dedicated to a deity associated with the stronghold’s master |
| 19-21 | Cistern providing drinking water |
| 22-25 | Dining room for intimate gatherings or informal meals |
| 26 | Dressing room featuring a number of wardrobes |
| 27-29 | Gallery for the display of expensive works of art and trophies |
| 30-32 | Game room used to entertain visitors |
| 33-50 | Guardroom |
| 51 | Kennel where monsters or trained animals that protect the stronghold are kept |
| 52-57 | Kitchen designed to prepare exotic foods for large numbers of guests |
| 58-61 | Library with an extensive collection of rare books |
| 62 | Lounge used to entertain guests |
| 63-70 | Pantry, including cellar for wine or spirits |
| 71-74 | Sitting room for family and intimate guests |
| 75-78 | Stable |
| 79-86 | Storage for mundane goods and supplies |
| 87 | Strong room or vault for protecting important treasures (75 percent chance of being hidden behind a secret door) |
| 88-92 | Study, including a writing desk |
| 93 | Throne room, elaborately decorated |
| 94-96 | Waiting room where lesser guests are held before receiving an audience |
| 97-98 | Latrine or bath |
| 99-00 | Crypt belonging to the stronghold’s master or someone else of importance |
| ^dungeon-stronghold |