Chamber Purpose; Dungeon: Temple or Shrine
Source: Dungeon Master’s Guide p. 292
Dungeon: Temple or Shrine
| dice: d100 | Purpose |
|---|---|
| 01-03 | Armory filled with weapons and armor, battle banners, and pennants |
| 04-05 | Audience chamber where priests of the temple receive commoners and low-ranking visitors |
| 06-07 | Banquet room used for celebrations and holy days |
| 08-10 | Barracks for the temple’s military arm or its hired guards |
| 11-14 | Cells where the faithful can sit in quiet contemplation |
| 15-24 | Central temple built to accommodate rituals |
| 25-28 | Chapel dedicated to a lesser deity associated with the temple’s major deity |
| 29-31 | Classroom used to train initiates and priests |
| 32-34 | Conjuring room, specially sanctified and used to summon extraplanar creatures |
| 35-40 | Crypt for a high priest or similar figure, hidden and heavily guarded by creatures and traps |
| 41-42 | Dining room (large) for the temple’s servants and lesser priests |
| 43 | Dining room (small) for the temple’s high priests |
| 44-46 | Divination room, inscribed with runes and stocked with soothsaying implements |
| 47-50 | Dormitory for lesser priests or students |
| 51-56 | Guardroom |
| 57 | Kennel for animals or monsters associated with the temple’s deity |
| 58-60 | Kitchen (might bear a disturbing resemblance to a torture chamber in an evil temple) |
| 61-65 | Library, well stocked with religious treatises |
| 66-68 | Prison for captured enemies (in good or neutral temples) or those designated as sacrifices (in evil temples) |
| 69-73 | Robing room containing ceremonial outfits and items |
| 74 | Stable for riding horses and mounts belonging to the temple, or for visiting messengers and caravans |
| 75-79 | Storage holding mundane supplies |
| 80 | Strong room or vault holding important relics and ceremonial items, heavily trapped |
| 81-82 | Torture chamber, used in inquisitions (in good or neutral temples with a lawful bent) or for the sheer joy of causing pain (evil temples) |
| 83-89 | Trophy room where art celebrating key figures and events from mythology is displayed |
| 90 | Latrine or bath |
| 91-94 | Well for drinking water, defendable in the case of attack or siege |
| 95-00 | Workshop for repairing or creating weapons, religious items, and tools |
| ^dungeon-temple-or-shrine |