Chamber Purpose; Dungeon: Tomb
Source: Dungeon Master’s Guide p. 292
Dungeon: Tomb
| dice: d20 | Purpose |
|---|---|
| 1 | Antechamber for those that have come to pay respect to the dead or prepare themselves for burial rituals |
| 2-3 | Chapel dedicated to deities that watch over the dead and protect their resting places |
| 4-8 | Crypt for less important burials |
| 9 | Divination room, used in rituals to contact the dead for guidance |
| 10 | False crypt (trapped) to kill or capture thieves |
| 11 | Gallery to display the deeds of the deceased through trophies, statues, paintings and so forth |
| 12 | Grand crypt for a noble, high priest, or other important individual |
| 13-14 | Guardroom, usually guarded by undead, constructs, or other creatures that don’t need to eat or sleep |
| 15 | Robing room for priests to prepare for burial rituals |
| 16-17 | Storage, stocked with tools for maintaining the tomb and preparing the dead for burial |
| 18 | Tomb where the wealthiest and most important folk are interred, protected by secret doors and traps |
| 19-20 | Workshop for embalming the dead |
| ^dungeon-tomb |