Determine the Party’s Goals; Event-Based Goals
Source: Dungeon Master’s Guide p. 76
Event-Based Goals
| dice: d20 | Goal |
|---|---|
| 1 | Bring the villain to justice. |
| 2 | Clear the name of an innocent NPC. |
| 3 | Protect or hide an NPC. |
| 4 | Protect an object. |
| 5 | Discover the nature and origin of a strange phenomenon that might be the villain’s doing. |
| 6 | Find a wanted fugitive. |
| 7 | Overthrow a tyrant. |
| 8 | Uncover a conspiracy to overthrow a ruler. |
| 9 | Negotiate peace between enemy nations or feuding families. |
| 10 | Secure aid from a ruler or council. |
| 11 | Help a villain find redemption. |
| 12 | Parley with a villain. |
| 13 | Smuggle weapons to rebel forces. |
| 14 | Stop a band of smugglers. |
| 15 | Gather intelligence on an enemy force. |
| 16 | Win a tournament. |
| 17 | Determine the villain’s identity. |
| 18 | Locate a stolen item. |
| 19 | Make sure a wedding goes off without a hitch. |
| 20 | Roll twice, ignoring results of 20. |
| ^event-based-goals |