Determine the Party’s Goals; Event-Based Goals

Source: Dungeon Master’s Guide p. 76

Event-Based Goals

dice: d20Goal
1Bring the villain to justice.
2Clear the name of an innocent NPC.
3Protect or hide an NPC.
4Protect an object.
5Discover the nature and origin of a strange phenomenon that might be the villain’s doing.
6Find a wanted fugitive.
7Overthrow a tyrant.
8Uncover a conspiracy to overthrow a ruler.
9Negotiate peace between enemy nations or feuding families.
10Secure aid from a ruler or council.
11Help a villain find redemption.
12Parley with a villain.
13Smuggle weapons to rebel forces.
14Stop a band of smugglers.
15Gather intelligence on an enemy force.
16Win a tournament.
17Determine the villain’s identity.
18Locate a stolen item.
19Make sure a wedding goes off without a hitch.
20Roll twice, ignoring results of 20.
^event-based-goals