Dungeon Dressing; General Features

Source: Dungeon Master’s Guide p. 298

General Features

dice: d100Item
1Arrow, broken
2-4Ashes
5-6Bones
7Bottle, broken
8Chain, corroded (5 ft. long)
9Club, splintered
10-19Cobwebs
20Coin, copper
21-22Cracks, ceiling
23-24Cracks, floor
25-26Cracks, wall
27Dagger hilt
28-29Damp ceiling
30-33Dampness, wall
34Dried blood
35-41Dripping blood
42-44Dung
45-49Dust
50Flask, cracked
51Food scraps
52Fungi (common)
53-55Guano
56Hair or fur
57Hammer head, cracked
58Helmet, badly dented
59Iron bar, bent and rusted
60Javelin head, blunt
61Leather boot
62-64Leaves and twigs
65-68Mold (common)
69Pick handle
70Pole, broken
71Pottery shards
72-73Rags
74Rope, rotten
75-76Rubble and dirt
77Sack, torn
78-80Slime (harmless)
81Spike, rusted
82-83Sticks
84Stones, small
85Straw
86Sword blade, broken
87Teeth or fangs, scattered
88Torch stub
89Wall scratchings
90-91Water, large puddle
92-93Water, small puddle
94-95Water, trickle
96Wax blob (candle stub)
97Wax drippings
98-00Wood pieces, rotting
^general-features