Find the Ideal Introduction; Adventure Introduction

Source: Dungeon Master’s Guide p. 74

Adventure Introduction

dice: d12Introduction
1While traveling in the wilderness, the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location.
2While traveling in the wilderness, the characters notice the entrance to the adventure location.
3While traveling on a road, the characters are attacked by monsters that flee into the nearby adventure location.
4The adventurers find a map on a dead body. In addition to the map setting up the adventure, the adventure’s villain wants the map.
5A mysterious magic item or a cruel villain teleports the characters to the adventure location.
6A stranger approaches the characters in a tavern and urges them toward the adventure location.
7A town or village needs volunteers to go to the adventure location.
8An NPC the characters care about needs them to go to the adventure location.
9An NPC the characters must obey orders them to go to the adventure location.
10An NPC the characters respect asks them to go to the adventure location.
11One night, the characters all dream about entering the adventure location.
12A ghost appears and terrorizes a village. Research reveals that it can be put to rest only by entering the adventure location.
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