Find the Ideal Introduction; Adventure Introduction
Source: Dungeon Master’s Guide p. 74
Adventure Introduction
| dice: d12 | Introduction |
|---|---|
| 1 | While traveling in the wilderness, the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location. |
| 2 | While traveling in the wilderness, the characters notice the entrance to the adventure location. |
| 3 | While traveling on a road, the characters are attacked by monsters that flee into the nearby adventure location. |
| 4 | The adventurers find a map on a dead body. In addition to the map setting up the adventure, the adventure’s villain wants the map. |
| 5 | A mysterious magic item or a cruel villain teleports the characters to the adventure location. |
| 6 | A stranger approaches the characters in a tavern and urges them toward the adventure location. |
| 7 | A town or village needs volunteers to go to the adventure location. |
| 8 | An NPC the characters care about needs them to go to the adventure location. |
| 9 | An NPC the characters must obey orders them to go to the adventure location. |
| 10 | An NPC the characters respect asks them to go to the adventure location. |
| 11 | One night, the characters all dream about entering the adventure location. |
| 12 | A ghost appears and terrorizes a village. Research reveals that it can be put to rest only by entering the adventure location. |
| ^adventure-introduction |