Identify the Party’s Goals; Dungeon Goals
Source: Dungeon Master’s Guide p. 72
Dungeon Goals
| dice: d20 | Goal |
|---|---|
| 1 | Stop the dungeon’s monstrous inhabitants from raiding the surface world. |
| 2 | Foil a villain’s evil scheme. |
| 3 | Destroy a magical threat inside the dungeon. |
| 4 | Acquire treasure. |
| 5 | Find a particular item for a specific purpose. |
| 6 | Retrieve a stolen item hidden in the dungeon. |
| 7 | Find information needed for a special purpose. |
| 8 | Rescue a captive. |
| 9 | Discover the fate of a previous adventuring party. |
| 10 | Find an NPC who disappeared in the area. |
| 11 | Slay a dragon or some other challenging monster. |
| 12 | Discover the nature and origin of a strange location or phenomenon. |
| 13 | Pursue fleeing foes taking refuge in the dungeon. |
| 14 | Escape from captivity in the dungeon. |
| 15 | Clear a ruin so it can be rebuilt and reoccupied. |
| 16 | Discover why a villain is interested in the dungeon. |
| 17 | Win a bet or complete a rite of passage by surviving in the dungeon for a certain amount of time. |
| 18 | Parley with a villain in the dungeon. |
| 19 | Hide from a threat outside the dungeon. |
| 20 | Roll twice, ignoring results of 20 |
| ^dungeon-goals |