Identify the Party’s Goals; Dungeon Goals

Source: Dungeon Master’s Guide p. 72

Dungeon Goals

dice: d20Goal
1Stop the dungeon’s monstrous inhabitants from raiding the surface world.
2Foil a villain’s evil scheme.
3Destroy a magical threat inside the dungeon.
4Acquire treasure.
5Find a particular item for a specific purpose.
6Retrieve a stolen item hidden in the dungeon.
7Find information needed for a special purpose.
8Rescue a captive.
9Discover the fate of a previous adventuring party.
10Find an NPC who disappeared in the area.
11Slay a dragon or some other challenging monster.
12Discover the nature and origin of a strange location or phenomenon.
13Pursue fleeing foes taking refuge in the dungeon.
14Escape from captivity in the dungeon.
15Clear a ruin so it can be rebuilt and reoccupied.
16Discover why a villain is interested in the dungeon.
17Win a bet or complete a rite of passage by surviving in the dungeon for a certain amount of time.
18Parley with a villain in the dungeon.
19Hide from a threat outside the dungeon.
20Roll twice, ignoring results of 20
^dungeon-goals