Identify the Party’s Goals; Wilderness Goals

Source: Dungeon Master’s Guide p. 72

Wilderness Goals

dice: d20Goal
1Locate a dungeon or other site of interest (roll on the Dungeon Goals table to find out why).
2Assess the scope of a natural or unnatural disaster.
3Escort an NPC to a destination.
4Arrive at a destination without being seen by the villain’s forces.
5Stop monsters from raiding caravans and farms.
6Establish trade with a distant town.
7Protect a caravan traveling to a distant town.
8Map a new land.
9Find a place to establish a colony.
10Find a natural resource.
11Hunt a specific monster.
12Return home from a distant place.
13Obtain information from a reclusive hermit.
14Find an object that was lost in the wilds.
15Discover the fate of a missing group of explorers.
16Pursue fleeing foes.
17Assess the size of an approaching army.
18Escape the reign of a tyrant.
19Protect a wilderness site from attackers.
20Roll twice, ignoring results of 20.
^wilderness-goals