New Organizations
Source: Dungeon Master’s Guide p. 31
New Organizations
| dice: d10 | New Organizations |
|---|---|
| 1 | Crime syndicate/bandit confederacy |
| 2 | Guild (masons, apothecaries, goldsmiths) |
| 3 | Magical circle/society |
| 4 | Military/knightly order |
| 5 | New family dynasty/tribe/clan |
| 6 | Philosophy/discipline dedicated to a principle or ideal |
| 7 | Realm (village, town, duchy, kingdom) |
| 8 | Religion/sect/denomination |
| 9 | School/university |
| 10 | Secret society/cult/cabal |
| ^new-organizations |