New Organizations

Source: Dungeon Master’s Guide p. 31

New Organizations

dice: d10New Organizations
1Crime syndicate/bandit confederacy
2Guild (masons, apothecaries, goldsmiths)
3Magical circle/society
4Military/knightly order
5New family dynasty/tribe/clan
6Philosophy/discipline dedicated to a principle or ideal
7Realm (village, town, duchy, kingdom)
8Religion/sect/denomination
9School/university
10Secret society/cult/cabal
^new-organizations