Saving Throws

Source: Dungeon Master’s Guide p. 238

Saving Throws

AbilityUsed For…
StrengthOpposing a force that would physically move or bind you
DexterityDodging out of harm’s way
ConstitutionEnduring a disease, poison, or other hazard that saps vitality
IntelligenceDisbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both
WisdomResisting effects that charm, frighten, or otherwise assault your willpower
CharismaWithstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence
^saving-throws