Saving Throws
Source: Dungeon Master’s Guide p. 238
Saving Throws
| Ability | Used For… |
|---|---|
| Strength | Opposing a force that would physically move or bind you |
| Dexterity | Dodging out of harm’s way |
| Constitution | Enduring a disease, poison, or other hazard that saps vitality |
| Intelligence | Disbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both |
| Wisdom | Resisting effects that charm, frighten, or otherwise assault your willpower |
| Charisma | Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence |
| ^saving-throws |